指南和策略

计算级数投注策略

计算级联投注策略 "是在线赌场游戏的一种创新方法,尤其适合像撞车游戏这样的倍数游戏。它围绕经过计算的投注决定展开,其中耐心和时机至关重要。该策略专为能够适应高波动性并对风险管理有清晰认识的玩家设计。

理念和机制

该策略的核心理念是根据之前的游戏结果,按照一定的模式进行有计划的投注。该策略的重点是等待一系列没有达到特定倍数(如 10 倍)的游戏,然后再下注。一旦达到没有倍数的游戏阈值,就开始下注基本金额。投注额和策略可能会有所不同,这取决于您在每次输钱后是选择倍投还是加注。

关键组成部分:

  1. 基本赌注:初始下注金额。
  2. 乘数目标:玩家想要达到的乘数。
  3. 要等待的游戏:下注之前要等待的游戏数量。
  4. 赌注调整:决定在输了之后是乘以还是增加赌注金额。

实施

  1. 观察阶段:玩家观察游戏轮次,直到达到设定的游戏次数而没有达到目标乘数。
  2. 下注阶段:达到阈值后,玩家开始下注,从基本下注金额开始。
  3. 赌注调整:如果发生亏损,则根据预先决定的策略(乘法或加法)调整赌注金额。
  4. 兑现策略:玩家必须决定何时兑现。 理想情况下,这应该在乘法器崩溃之前完成。

BC.Game Script

所提供的脚本概述了玩崩溃型博彩游戏的计算级联投注策略(欢迎在评论中进行修改和修正)。

🔗 下载脚本

了解如何添加和使用 BC.Game 脚本

此投注策略和算法的分解

配置和变量设置

  • baseBet:初始下注金额。
  • chasingMultiplier:玩家在兑现之前想要达到的目标乘数。
  • gamesToWait:玩家在下注之前等待的游戏数。
  • multiplyOrAddmultiplyOrAddValue:确定每次失败后投注金额是否通过乘法或加法增加。
  • stopConditionstopConditionValue:设置允许的最大赌注或最大负利润的限制。
  • 声明了 isBettinguserProfitgamesWithoutMultiplier 等内部变量,用于跟踪游戏进度。

游戏开始逻辑

  • 当游戏开始时(GAME_STARTING 事件),脚本会检查未达到目标乘数 (gamesWithoutMultiplier) 的游戏数量是否等于或大于 指定gamesToWait
  • 如果满足条件,玩家将根据 baseBet 金额下注,并以 chasingMultiplier 为目标。
  • 该脚本还会记录有关当前游戏状态和即将进行的投注操作的信息。

投注策略

  • 该脚本采用的策略是等待一定数量的比赛后再下注。 这很可能会避免连续损失(常见于速成游戏中)并等待更有利的机会。
  • 投注金额 (baseBet) 根据每次投注的结果进行调整。 它会乘以或加上指定的值,具体取决于玩家在 multiplyOrAdd 设置中的选择。
  • 该脚本采用了使用 maxBetmaxNegativeProfit 的安全机制来防止过度损失。

游戏结束逻辑

  • 每轮游戏(GAME_ENDED 事件)结束后,脚本都会评估玩家是赢了还是输了。
  • 如果玩家输了,脚本会根据所选的投注策略(乘法或加法)调整baseBet
  • 如果玩家获胜,baseBet 将重置为其初始值。
  • 该脚本在每轮游戏后跟踪并记录当前的利润或损失。

安全和控制机制

  • 如果 baseBet 超过 maxBet 限制或 userProfit 低于 脚本会进行检查以停止投注 >最大负利润
  • 这些机制对于管理风险和防止重大财务损失至关重要。

游戏进程

  • 该脚本会计算未达到目标乘数的游戏次数,并根据此计数做出投注决策。
  • 这种方法源于这样一种信念:经过一定次数的不成功回合后,达到目标乘数的机会可能会增加。

假设投注示例

This example illustrates how bets could evolve over multiple game rounds, following the strategy’s rules.

游戏回合无倍率游戏投注额倍投目标投注结果累计盈利/亏损
12410010x-100
22510010x-200
32610010x-300
42710010x赢了700
5010010x600
6110010x500
7210010x400
8310010x300
9410010x赢了1300
10010010x1200
11110010x1100
12210010x1000
13310010x900
14410010x800
15510010x700
16610010x600
17710010x500
18810010x400
19910010x300
201010010x赢了1300
表格显示了一种投注模式,在赢钱和输钱之间交替进行,并对投注额进行调整。

假设

  • 基本赌注始终为 100。
  • 乘数目标始终为 10 倍。
  • 该策略包括每 25 场比赛后投注,但不达到 10 倍乘数。
  • 为了说明目的,胜利和失败交替出现。

观察结果:

  • 该策略在一系列损失后最终实现复苏并盈利。
  • 这取决于玩家的耐心和时机,等待合适的时机下注。
  • 该策略要求有足够的平衡来承受损失,直到取得胜利。

优势

  1. 策略性玩法:鼓励有计划地承担风险,而不是冲动下注。
  2. 恢复潜力:通过累积胜利挽回损失的潜力。
  3. 适应性:可以根据不同的风险偏好和资金规模进行定制。

缺点

  1. High Volatility: Not suitable for players with a low-risk tolerance.
  2. Complexity: More complex than straightforward betting, requiring careful observation and patience.

结论

计算级联投注策略 "为基于倍率的赌场游戏提供了一种有组织的投注方法。虽然它提供了一个战略性地挽回损失和获得利润的机会,但它需要纪律、对游戏机制的充分理解以及有效的资金管理。

Alex

Senior iGaming Analyst & Content Strategist.

View Comments

  • It works well for me; I've tailored it to suit bankroll 100k+.
    Rather than a fixed bet, I opted for a progressive one, varying with the deposit amount.

    [code lang="js"]var config = {
    baseBet: { value: 0.01, type: "number", label: "Base Bet (% of balance)" },
    chasingMultiplier: { value: 10, type: "number", label: "Multiplier" },
    gamesToWait: {
    value: 15,
    type: "number",
    label: "Games to wait before making a bet",
    },
    multiplyOrAdd: {
    value: "multiply",
    type: "radio",
    label: "Multiply or Add",
    options: [
    { value: "multiply", label: "Multiply by" },
    { value: "add", label: "Add to bet" },
    ],
    },
    multiplyOrAddValue: {
    value: 2,
    type: "number",
    label: "Value for Multiply or Add",
    },
    stopCondition: {
    value: "maxBet",
    type: "radio",
    label: "Stop condition",
    options: [
    { value: "maxBet", label: "Stop if bet is more than" },
    {
    value: "negativeProfit",
    label: "Stop if negative profit is more than",
    },
    ],
    },
    stopConditionValue: {
    value: 10000,
    type: "number",
    label: "Value for Stop condition",
    },
    };

    function main() {
    const minAmount = currency.minAmount.toString().length - 2;
    let balance = currency.amount;
    let baseBet = (balance * config.baseBet.value) / 100;

    log.info(`Balance: ${balance}`);
    log.info(`Base bet: ${baseBet}`);

    let multiplier = config.chasingMultiplier.value;
    let gamesToWait = config.gamesToWait.value;

    let multiplyOrAdd = config.multiplyOrAdd.value;
    let multiplyValue, addValue;
    if (multiplyOrAdd === "multiply") {
    multiplyValue = config.multiplyOrAddValue.value;
    }
    if (multiplyOrAdd === "add") {
    addValue = config.multiplyOrAddValue.value;
    }

    let stopCondition = config.stopCondition.value;
    let maxBet, maxNegativeProfit;
    if (stopCondition === "maxBet") {
    maxBet = config.stopConditionValue.value;
    }
    if (stopCondition === "negativeProfit") {
    maxNegativeProfit = config.stopConditionValue.value;
    }

    let isBetting = false;
    let userProfit = 0;
    let gamesWithoutMultiplier = gamesWithoutX(multiplier);
    let bettingGames = 0;
    let numberOfCashOuts = 0;

    log.info("FIRST LAUNCH | WELCOME!");
    log.info(
    `It has been ${gamesWithoutMultiplier} games without ${multiplier}x.`
    );
    log.info(`----------------------------`);

    game.on("GAME_STARTING", function () {
    log.info(`****************************`);
    log.info(`🚀 NEW GAME`);
    log.info(`${new Date().toString()}`);
    log.info(`Balance: ${balance}`);
    log.info(`Games without ${multiplier}x: ${gamesWithoutMultiplier}.`);
    log.info(
    `Actual profit using the script: ${userProfit}. Got ${numberOfCashOuts} times ${multiplier}x.`
    );

    if (gamesWithoutMultiplier >= gamesToWait) {
    let tempBaseBet = baseBet;
    game.bet(tempBaseBet, multiplier);
    isBetting = true;
    let currentBet = tempBaseBet;
    let wantedProfit = currentBet * (multiplier - 1) + userProfit;
    log.info(
    `Betting ${currentBet} right now, looking for ${wantedProfit} total profit.`
    );
    } else {
    isBetting = false;
    let calculatedGamesToWait = gamesToWait - gamesWithoutMultiplier;
    if (calculatedGamesToWait === 1) {
    log.info(`Betting ${baseBet} next game!`);
    } else {
    log.info(
    `Waiting for ${calculatedGamesToWait} more games with no ${multiplier}x`
    );
    }
    }
    });

    game.on("GAME_ENDED", function () {
    let gameInfos = game.history[0];
    if (isBetting) {
    if (!gameInfos.cashedAt) {
    log.error("Lost...");
    userProfit -= baseBet;
    balance -= baseBet;
    bettingGames++;
    if (
    bettingGames === multiplier - 1 ||
    (bettingGames > multiplier &&
    (bettingGames % multiplier === 0 ||
    bettingGames % multiplier === multiplier / 2))
    ) {
    if (multiplyValue !== undefined) {
    baseBet *= multiplyValue;
    }
    if (addValue !== undefined) {
    baseBet += addValue;
    }
    }

    if (maxBet !== undefined && baseBet > maxBet) {
    log.info(
    `Script stopped. Max bet reached: ${maxBet}. Profit is: ${userProfit}.`
    );
    game.stop();
    } else if (
    maxNegativeProfit !== undefined &&
    userProfit > maxNegativeProfit
    ) {
    log.info(
    `Script stopped. Max negative profit reached: ${userProfit}. Next bet would have been: ${baseBet}`
    );
    game.stop();
    }
    } else {
    userProfit = userProfit + (baseBet * multiplier - baseBet);
    balance = balance + (baseBet * multiplier - baseBet);
    baseBet = (balance * config.baseBet.value) / 100;
    bettingGames = 0;
    numberOfCashOuts++;
    log.success(`💰 Won! Increasing base bet to ${baseBet}`);
    log.info(`New balance: ${balance}`);
    log.info(`New bet: ${baseBet}`);
    }
    }

    if (gameInfos.odds >= multiplier) {
    gamesWithoutMultiplier = 0;
    } else {
    gamesWithoutMultiplier++;
    }

    log.info(`Current profit: ${userProfit}.`);
    log.info("END GAME");
    });

    function gamesWithoutX(x) {
    let gamesArray = game.history;
    let result = 0;

    for (let i = 0; i < gamesArray.length; i++) {
    if (gamesArray[i].odds >= x) {
    break;
    }
    result++;
    }
    return result;
    }
    }[/code]

    Also keep in mind, losing streaks can be lengthy – personally, I've seen more than 100 games go by without achieving the desired multiplier.

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