计算级联投注策略 "是在线赌场游戏的一种创新方法,尤其适合像撞车游戏这样的倍数游戏。它围绕经过计算的投注决定展开,其中耐心和时机至关重要。该策略专为能够适应高波动性并对风险管理有清晰认识的玩家设计。
该策略的核心理念是根据之前的游戏结果,按照一定的模式进行有计划的投注。该策略的重点是等待一系列没有达到特定倍数(如 10 倍)的游戏,然后再下注。一旦达到没有倍数的游戏阈值,就开始下注基本金额。投注额和策略可能会有所不同,这取决于您在每次输钱后是选择倍投还是加注。
所提供的脚本概述了玩崩溃型博彩游戏的计算级联投注策略(欢迎在评论中进行修改和修正)。
🔗 下载脚本
baseBet
:初始下注金额。chasingMultiplier
:玩家在兑现之前想要达到的目标乘数。gamesToWait
:玩家在下注之前等待的游戏数。multiplyOrAdd
和 multiplyOrAdd
Value:确定每次失败后投注金额是否通过乘法或加法增加。stopCondition
和 stopCondition
Value:设置允许的最大赌注或最大负利润的限制。isBetting
、userProfit
、gamesWithoutMultiplier
等内部变量,用于跟踪游戏进度。GAME_STARTING
事件),脚本会检查未达到目标乘数 (gamesWithoutMultiplier
) 的游戏数量是否等于或大于 指定gamesToWait
。baseBet
金额下注,并以 chasingMultiplier
为目标。baseBet
) 根据每次投注的结果进行调整。 它会乘以或加上指定的值,具体取决于玩家在 multiplyOrAdd
设置中的选择。maxBet
或 maxNegativeProfit
的安全机制来防止过度损失。GAME_ENDED
事件)结束后,脚本都会评估玩家是赢了还是输了。baseBet
。baseBet
将重置为其初始值。baseBet
超过 maxBet
限制或 userProfit
低于 脚本会进行检查以停止投注 >最大负利润
。This example illustrates how bets could evolve over multiple game rounds, following the strategy’s rules.
游戏回合 | 无倍率游戏 | 投注额 | 倍投目标 | 投注结果 | 累计盈利/亏损 |
---|---|---|---|---|---|
1 | 24 | 100 | 10x | 输 | -100 |
2 | 25 | 100 | 10x | 输 | -200 |
3 | 26 | 100 | 10x | 输 | -300 |
4 | 27 | 100 | 10x | 赢了 | 700 |
5 | 0 | 100 | 10x | 输 | 600 |
6 | 1 | 100 | 10x | 输 | 500 |
7 | 2 | 100 | 10x | 输 | 400 |
8 | 3 | 100 | 10x | 输 | 300 |
9 | 4 | 100 | 10x | 赢了 | 1300 |
10 | 0 | 100 | 10x | 输 | 1200 |
11 | 1 | 100 | 10x | 输 | 1100 |
12 | 2 | 100 | 10x | 输 | 1000 |
13 | 3 | 100 | 10x | 输 | 900 |
14 | 4 | 100 | 10x | 输 | 800 |
15 | 5 | 100 | 10x | 输 | 700 |
16 | 6 | 100 | 10x | 输 | 600 |
17 | 7 | 100 | 10x | 输 | 500 |
18 | 8 | 100 | 10x | 输 | 400 |
19 | 9 | 100 | 10x | 输 | 300 |
20 | 10 | 100 | 10x | 赢了 | 1300 |
假设
观察结果:
计算级联投注策略 "为基于倍率的赌场游戏提供了一种有组织的投注方法。虽然它提供了一个战略性地挽回损失和获得利润的机会,但它需要纪律、对游戏机制的充分理解以及有效的资金管理。
Slot machines and crash games have both captured the attention of gamblers worldwide. While slots…
Game Provider: Platipus Return to Player (RTP): 97.0% Volatility: Low
Crash predictors have become a hot topic in online gambling, particularly for games like Aviator…
Plinko, originally inspired by the 1983 Japanese Pachinko machines, has been revitalized by modern crypto…
Manual flushing at an online casino involves initiating a withdrawal and skipping the pending period…
View Comments
It works well for me; I've tailored it to suit bankroll 100k+.
Rather than a fixed bet, I opted for a progressive one, varying with the deposit amount.
[code lang="js"]var config = {
baseBet: { value: 0.01, type: "number", label: "Base Bet (% of balance)" },
chasingMultiplier: { value: 10, type: "number", label: "Multiplier" },
gamesToWait: {
value: 15,
type: "number",
label: "Games to wait before making a bet",
},
multiplyOrAdd: {
value: "multiply",
type: "radio",
label: "Multiply or Add",
options: [
{ value: "multiply", label: "Multiply by" },
{ value: "add", label: "Add to bet" },
],
},
multiplyOrAddValue: {
value: 2,
type: "number",
label: "Value for Multiply or Add",
},
stopCondition: {
value: "maxBet",
type: "radio",
label: "Stop condition",
options: [
{ value: "maxBet", label: "Stop if bet is more than" },
{
value: "negativeProfit",
label: "Stop if negative profit is more than",
},
],
},
stopConditionValue: {
value: 10000,
type: "number",
label: "Value for Stop condition",
},
};
function main() {
const minAmount = currency.minAmount.toString().length - 2;
let balance = currency.amount;
let baseBet = (balance * config.baseBet.value) / 100;
log.info(`Balance: ${balance}`);
log.info(`Base bet: ${baseBet}`);
let multiplier = config.chasingMultiplier.value;
let gamesToWait = config.gamesToWait.value;
let multiplyOrAdd = config.multiplyOrAdd.value;
let multiplyValue, addValue;
if (multiplyOrAdd === "multiply") {
multiplyValue = config.multiplyOrAddValue.value;
}
if (multiplyOrAdd === "add") {
addValue = config.multiplyOrAddValue.value;
}
let stopCondition = config.stopCondition.value;
let maxBet, maxNegativeProfit;
if (stopCondition === "maxBet") {
maxBet = config.stopConditionValue.value;
}
if (stopCondition === "negativeProfit") {
maxNegativeProfit = config.stopConditionValue.value;
}
let isBetting = false;
let userProfit = 0;
let gamesWithoutMultiplier = gamesWithoutX(multiplier);
let bettingGames = 0;
let numberOfCashOuts = 0;
log.info("FIRST LAUNCH | WELCOME!");
log.info(
`It has been ${gamesWithoutMultiplier} games without ${multiplier}x.`
);
log.info(`----------------------------`);
game.on("GAME_STARTING", function () {
log.info(`****************************`);
log.info(`🚀 NEW GAME`);
log.info(`${new Date().toString()}`);
log.info(`Balance: ${balance}`);
log.info(`Games without ${multiplier}x: ${gamesWithoutMultiplier}.`);
log.info(
`Actual profit using the script: ${userProfit}. Got ${numberOfCashOuts} times ${multiplier}x.`
);
if (gamesWithoutMultiplier >= gamesToWait) {
let tempBaseBet = baseBet;
game.bet(tempBaseBet, multiplier);
isBetting = true;
let currentBet = tempBaseBet;
let wantedProfit = currentBet * (multiplier - 1) + userProfit;
log.info(
`Betting ${currentBet} right now, looking for ${wantedProfit} total profit.`
);
} else {
isBetting = false;
let calculatedGamesToWait = gamesToWait - gamesWithoutMultiplier;
if (calculatedGamesToWait === 1) {
log.info(`Betting ${baseBet} next game!`);
} else {
log.info(
`Waiting for ${calculatedGamesToWait} more games with no ${multiplier}x`
);
}
}
});
game.on("GAME_ENDED", function () {
let gameInfos = game.history[0];
if (isBetting) {
if (!gameInfos.cashedAt) {
log.error("Lost...");
userProfit -= baseBet;
balance -= baseBet;
bettingGames++;
if (
bettingGames === multiplier - 1 ||
(bettingGames > multiplier &&
(bettingGames % multiplier === 0 ||
bettingGames % multiplier === multiplier / 2))
) {
if (multiplyValue !== undefined) {
baseBet *= multiplyValue;
}
if (addValue !== undefined) {
baseBet += addValue;
}
}
if (maxBet !== undefined && baseBet > maxBet) {
log.info(
`Script stopped. Max bet reached: ${maxBet}. Profit is: ${userProfit}.`
);
game.stop();
} else if (
maxNegativeProfit !== undefined &&
userProfit > maxNegativeProfit
) {
log.info(
`Script stopped. Max negative profit reached: ${userProfit}. Next bet would have been: ${baseBet}`
);
game.stop();
}
} else {
userProfit = userProfit + (baseBet * multiplier - baseBet);
balance = balance + (baseBet * multiplier - baseBet);
baseBet = (balance * config.baseBet.value) / 100;
bettingGames = 0;
numberOfCashOuts++;
log.success(`💰 Won! Increasing base bet to ${baseBet}`);
log.info(`New balance: ${balance}`);
log.info(`New bet: ${baseBet}`);
}
}
if (gameInfos.odds >= multiplier) {
gamesWithoutMultiplier = 0;
} else {
gamesWithoutMultiplier++;
}
log.info(`Current profit: ${userProfit}.`);
log.info("END GAME");
});
function gamesWithoutX(x) {
let gamesArray = game.history;
let result = 0;
for (let i = 0; i < gamesArray.length; i++) {
if (gamesArray[i].odds >= x) {
break;
}
result++;
}
return result;
}
}[/code]
Also keep in mind, losing streaks can be lengthy – personally, I've seen more than 100 games go by without achieving the desired multiplier.
Hello Mark, pls I have a strategy which work perfectly for it. Pls can you help to write a script for it, I have been playing it manually. Pls can you get it touch with me on amujibtaiwo1@gmail.com, if you're interested.
I hope for your kind response
I tried your script it says "Unexpected identifier '$' ". Does it only accept dollar currency or does it meat something else
Looks like some formatting errors, check it here https://pastebin.com/t2zcVRin. Hope this helps.
Can you pls get in contact with me on amujibtaiwo1@gmail.com I have a strategy I want to write script on too.
Hello, I run the code, but I don't understand what base bet means, you said percentage of stake. Did you calculated for 100k or how can someone specify his/her deposit
Check the console logs, there is a lot of information there before the script starts betting. The default bet is 0.01% of your balance. Change it as you wish.
https://prnt.sc/frlmMABjwE8H lol 2k man..cant believe this works!!
Hola amigos!
Hola amigos!
console.log('Hola');